Gabriel Knight: Sins of the Fathers
1993 Sierra On-Line
Designed by Jane Jensen
Real-time:
*) day 9: dodging the zombies
*) day 10: stopping Grace's sacrifice
*) day 10: saving Grace and Mosely
Several minor instances
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Reasonability:
*) distracting the cop with the mime
- there's no reason to think that the cop would behave like that
*) getting the snake bracelet copy
- why would Gabriel want to make an impression of the bracelet?
- are we ever told that Sam was a jeweller? that would make it okay
*) using heat to get Mosely's badge, then asking for coffee
- a bit hot for coffee, and why doesn't Gabriel take off his coat?
- not too bad, since it follows reasonable experimental steps
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Difficulty:
Harder challenges:
*) getting past the zombies
*) finding your way to the swamp conclave: sekey madoule
*) distracting the motorcycle cop
*) getting a copy of the snake bracelet
*) opening the clock
You must meticulously explore and rigourously interrogate everybody.
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Comments:
I really hated those zombies: the challenge is out of step with the rest of
the game. The day 10 real-time is suitable.