The Journeyman Project

1992 Presto Studios
Designed by David Flanagan
Real-time:

Slow time limits:
 *) the bulls & cows like game
 *) the Mars maze
 *) building the molecules (?)
 *) hydraulic hand

Hard arcade:
 *) spaceship shooting
 *) getting the biochips before the robots disintegrate
 *) missile override (trackball)

Scoring is also based on time to finish a time period.

The time constraints are generally appropriate. I found that getting the
biochips was almost impossible: there's a narrow window between animations
where I can grab the needed chips (especially the retinal chip). The space
fight was a bit out of place, and didn't play smoothly for me.

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Reasonability:
If you take the wrong order, you won't be able to do much.

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Difficulty:
Easy, leaving off the arcade stuff, although even that is probably relatively
easy.