Rating | +1 | Linearity | open |
Reasonability | reasonable | Connectivity | moderate |
Difficulty | pedestrian | Relevance | strong |
Interface | 3rd paned menu | Real-time | minor |
Larry, the eternal loser, wins a trip to a resort hotel. Naturally, the place is full of babes whose bodaciousness is exceeded only by their fetishism. You must satisfy the wants of the women to help Larry find true lust.
This chapter is a return to the structure of the first game, where Larry is dumped in an environment with several women to pursue, with no obvious order and little plot: a sit-com. Since the actual plots of episodes 2 through 5 were lame, I prefer this format. Having a wider scope forces you to dwell on the characters and situations more, rather than just tagging along after the plot.
There are seven babes to pursue and satisfy, at the same time, and then one final girl of Larry's dreams. Most of the challenges are easy, but there are a few that could be tough. They're all surprisingly reasonable, for a Larry game. You must investigate thoroughly, however. It's not pixel hunting, but you must examine everything.
The interface is the Sierra's standard mouse-base SCI engine, with a toolbar of actions, VGA graphics, and a midi score. It's simple, and the graphics use the medium well.
Larry 6 is a bit of easy fun. It's amusing, and engaging without being difficult.
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