Passage: Path of Betrayal
2000 Dragon Works Interactive
Designed by Darris Hupp
Real-time:
*) the maze -- Very tough, unless you figure out the right-click to zip through
text, which I think is undocumented. It's still pretty tough, but at least
there's an auto-restore.
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Reasonability:
*) "closed" riddle -- Huh? The middle of nowhere is always open, even at night
when no-one's about.
*) beehive -- Throwing water on it should just anger the bees, not drive them
away. Fortunately, the narrow scope at that point makes it an obvious thing
to try.
*) give clay to potter -- Reasonable in itself, but the inability to talk to
the potter beforehand makes it seems like an unlikely thing to do.
*) being nice to get into jail -- You have no advance indication that things
would work that way. It's forgivable, since it's a cute idea, but mostly
because giving the guard the meat seems like an obvious bribe or
distraction.
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Difficulty:
*) the maze -- Not really a maze, but a string of 3 or 4 four challenges
with a difficult real-time component.