Hall of Fame data formats - Current for version 20. HALLFAME.DAT Column 1- 35 Player name 36-41 Variant aa000A Standard aa000B Li-Diplomacy ab000A Juggernaut ab000B Payola ab000C Adjacent Diplomacy ab000D Hive-Mind ab000E 5x5 ab000F Normans ab000G Trust ab000H Spy vs. Spy ab000I Wide Open ab000J Missing Man ab000K Transparency ab000L Hundred ab000M Proxy ab000N Capitals ca001A Aberration cb060B Root Z Duplex cm004A Milan cn013A Loeb9 ea000A Asia ea004A Colonial pw002A Machiavelli qp000A Modern rb041A Fleet Rome rb078A Winter 1898 rb084A Crowded rb095A Shift Left rb095B Shift Right rb103A Goofy rd027A Artes Blind Diplomacy rf005A 2-Man rf007A 4-Man rf008A 5-Man rf009A 6-Man rh012A Ultimate Shambles rh013A Chaos rh013B 29-Player Chaos rh014A Half Chaos rm080A It Came From Outer Space rn039A Nuclear Yuppie Evil Empire ru009A Flood rx003A Intimate I-A ts030A Necromancer ud003A The Sundered Worlds ug016A Chromatic vb010A Pure vj011A Britain vj011B Britain Trust xm023A Youngstown IVa xm023B Youngstown IVa Duplex 42 Gunboat A - Not Gunboat B - Gunboat C - Gunboat, No Press F - Gunboat, No Press, Tournament G - Gunboat, Partial-Press 43- 46 Press (eg WGPF) 47- 60 Irregular codes A NMR (not significant) B NMR (significant) C Abandoned game D Same-Site E Any-Site F Any-Site, but many players from Same-Site G Reduced Victory Condition H Variant not worth rating (in my opinion) I Player returned to game as a second power, after being eliminated J Player returned to game as a second power, without being eliminated K Player returned to game as a second power, without being eliminated (mercy position) L Player played two (or more) powers simultaneously M Player played two (or more) powers simultaneously (mercy position) N GM played in game he GMed O Judge-keeper played in game on his judge P Players appear to have communicated in a Gunboat game Q Computer program played a power R Increased Victory Condition S Player returned to game as GM after being eliminated T GM imposed win or draw U Two family members played in same game (no effect on game) V Two family members played in same game (effected game) W GM played in game he GMed (mercy postion) X Real-time game Z Other problem that made game irregular 61 Access Codes A - Any D - Advanced N - Novice E - Expert M - Amateur T - Intermediate 62- 71 Judge USWA=judge@u.washington.edu USEF=judge@morrolan.eff.org NNNN=non judge game USWA/USEF started at Washington, ended at Morrolan etc 72- 79 Game Name 80- 83 Blank (to allow for game names up to 12 characters, but never used) 84- 90 EP number (col 60 not used) 91-102 Boardman number or Miller number 103-106 Year of game start (eg 1992) 107-110 Year of game end 111-112 First Letter of Name of power (eg F, A, etc). For Duplex 2 letters. 113-122 Name of power (eg France, Austria, etc). For Duplex 2 letters 123-126 Year player joined game (eg 1900, 1910) 127-130 Year player left game 131-165 Result 166-171 Points 172 Flag for whether points were awarded for this game 1=Yes, 0=No 173- E-mail address GAMES.DAT 1- 6 Variant (see above) 7 Gunboat (see above) 8- 11 Press (eg WGPF) 12- 25 Irregular codes (see above) 26 Access codes (see above) 27- 36 Judge (see above) 37- 44 Game name 45- 88 Blank (to allow for game names up to 12 characters, but never used) 49- 55 EP number (col 55 not used) 56- 67 Boardman number or Miller number 68- 71 Year of game start (eg 1992) 72- 75 Year of game end 76-105 Full game name (early EP Names had quite long game names) 106- Result of game