| Each team shall consist of 8-12 players. | |
| A minimum of 6 and a maximum of 12 players can place each night. | |
| Players may be added to a team to replace players who have left, or to increase numbers up to the 12 maximum. New players must not have played for other teams. | |
| Teams with less than 8 players are subject to dummy rules. | |
| Captain's may chose how many players will be playing in a match prior to the draw | |
| Random draw of ALL PLAYERS INDICATED shall be used to determine match-ups | |
| Substitute Players cannot play for more than one team. |
| All teams will compete in one division. | |
| Each team will play all the other teams in a single round-robin. | |
| The standings are used to determine the Playoff Groups. | |
| Play-Off Groups and Division finalists are determined as follows: - Most points (regular win = 3pts; tiebreaker win = 2pts; tiebreaker loss = 1pt; regular loss = 0pt) - Most wins - Plus / minus on legs won - Head-to-head results between all tied teams - Most Legs won - A forfeit will result in a score of 10-0 being recorded (NB: The standings shown on this web-site and in the newspaper may need to be corrected to reflect Head-to-Head results before determining Play-Off Groups and Division finalists). |
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| Random draw of all players indicated by Captain as playing (min 8, max 12) shall be used to determine match-ups. A Captain may not chose who shall play/miss singles games, etc. | |
| (NB) | All players should play at least two games (Q+D, D+S, or Q+S) and therefore cannot play singles only. |
| In exceptional circumstances, if a player has to leave early, then the games may be played out of sequence by mutual consent of BOTH Captains. However the match-ups should not be changed. | |
| A total of 14 games are played plus a tie-breaker if required. | |
| - 2 Quads (4 a-side), 701 straight in double out | |
| - 4 Doubles (2 a-side), 501 straight in, double out, 2 of 3 | |
| - 8 Singles, 501 straight in, double out, best 2 of 3 | |
| In singles games, if both players get down to Double 1, then each player shall be
allowed 10 visits to the board. If neither player has hit the X1, then the winner of the
leg shall be decided by the nearest to the bull (one dart only, even if outside triple
ring - bounce outs may be thrown again). If both Captain's agree, this rule may be extended to doubles games (only the first player for each team to shoot for the bull) |
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| - Tie-breaker Quad (if required), 701 straight in double out, captains choice of players. | |
| - Teams with less than 8 players are subject to dummy rules. | |
| - Order of play to be determined my shooting for bull. Only one dart to be used for "diddling" irrespective of whether it lies within or outside of treble ring. Bounce-out may be retaken. |
| 5 or less players | Opposing Captain may claim win by default (score = 10-0) | |
| 6 players | Quads - 3 per leg plus dummy | |
| Doubles - play 2 doubles and 2 dummy-doubles matches | ||
| Singles - play 6 singles and forfeit 2 matches | ||
| A dummies can be placed at the end of each Quad to allow for late players. Dummies in Doubles and Singles must be drawn at random. If a player fails to arrive before the Doubles game is due to start then that player cannot play singles. The Doubles game is placed with dummy scores and the Singles game is immediately forfeited. | ||
| 7 players | Quads - 3 per leg plus dummy leg | |
| Doubles - play 3 regular doubles and 1 dummy-doubles match | ||
| Singles - play 7 singles and forfeit 1 match. | ||
| A dummy can be placed at the end of the Quad draw to allow for a late player. Dummies in Doubles and Singles must be drawn at random. If a player fails to arrive before the Doubles game is due to start then that player cannot play singles. The Doubles game is placed with dummy scores and the Singles game is immediately forfeited. | ||
| 8 players or more | No dummies are required. The random draw is made with all players present to determine match-ups | |
| An opposing Captain may, but is under no obligation to allow late players who arrive after 8pm, to play. | ||
| Dummy scores | A dummy shall score 25 points if the score is 100 or more. Once the score is 99 or less the remaining player or players shall shoot in turn, without a missing a turn. |
| If after the 14 matches the score is tied at 7-7 a tie-breaker shall be played. | |
| The team Captains may chose any 4 players. | |
| The tie-breaker shall be one leg 701, straight in , double out, nearest the bull to start. |
| Who - | The winning team is responsible for reporting the match scores. Email is preferred - pmartin@sentex.net |
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| The Captain must report the score or ensure that he/she has appointed a team-mate to do so on their behalf. | ||
| When - | Before 12 (midnight), on Monday of game | |
| Between noon - 5pm, on Tuesday after game. | ||
| What - | The name of the winning team | |
| The name of the losing team | ||
| (note most bars have more than 1 team). | ||
| The final score e.g. 10 - 4 or 8 - 7 in a tie-breaker | ||
| The name of players scoring 180's or with high finishes (100+) | ||
| NB: Individual players will not get credit unless their full names with correct spellings are given. | ||
| How - | By e-mail - pmartin@sentex.net | |
| Standings - | Weekly results and standings can be found in "Daily Mercury" | |
| On web-page www.sentex.net/~pmartin |
| If there are any questions about the League rules, etc., the team Captains may contact the following people - | ||
| Pat Martin | 824-8631 | |
| pmartin@sentex.net | ||
| Phil Kellman | 831-7256 | |
| 5ft 8ins | The distance from the centre of the bull to the floor. | |
| 7ft 9žin | The distance from the line to the front of the board. | |
| 9ft 7in | The diagonal distance from the bull to the line. | |
| Rotate board frequently to prevent wear | ||
| It is the home team's captain's responsibility to discuss with the host pub the following: | |
| Food: It is customary that the home bar provide finger food for both teams. This is at the discretion of the home bar, but typically could include wings, nachos, or pizza, etc. | |
| Chalkers pints: These are often provided by the home bar to encourage scorekeepers and are provided when the scores are both the same and over 100. Again the home bar may limit or restrict the choice of drinks available at their discretion. | |