The Journeyman Project
1992 Presto Studios
Designed by David Flanagan
Real-time:
Slow time limits:
*) the bulls & cows like game
*) the Mars maze
*) building the molecules (?)
*) hydraulic hand
Hard arcade:
*) spaceship shooting
*) getting the biochips before the robots disintegrate
*) missile override (trackball)
Scoring is also based on time to finish a time period.
The time constraints are generally appropriate. I found that getting the
biochips was almost impossible: there's a narrow window between animations
where I can grab the needed chips (especially the retinal chip). The space
fight was a bit out of place, and didn't play smoothly for me.
-----
Reasonability:
If you take the wrong order, you won't be able to do much.
-----
Difficulty:
Easy, leaving off the arcade stuff, although even that is probably relatively
easy.