The Journeyman Project 3: Legacy of Time
1998 Presto Studios
Designed by Eric Dallaire; David Flanagan
Relevance:
*) end-game puzzle -- an irrelevant logic puzzle, but the game needed something
here; it's better than an arcade sequence
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Real-time:
*) grabbng Khan's sword -- fair: there's a fairly big window, and you just have
to get up and try again if you fail
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Difficulty:
No very hard challenges. The toughest were:
*) end-game puzzle -- simple minded, but large enough to take a while
*) dousing the flames in El Dorado -- clever puzzle