League Rules 2022-2023

Teams

Each team shall consist of 8-12 players.
A minimum of 6 and a maximum of 12 players can place each night.
Players may be added to a team to replace players who have left, or to increase numbers up to the 12 maximum. New players must not have played for other teams.
Teams with less than 8 players are subject to dummy rules.
  Captain's may chose how many players will be playing in a match prior to the draw
  Random draw of ALL PLAYERS INDICATED shall be used to determine match-ups
  Substitute Players cannot play for more than one team.

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League Format

  All teams will compete in one division.
  Each team will play all the other teams in a single round-robin.
  The standings are used to determine the Playoff Groups.
  Play-off format shall be determined based on number of teams registered
Play-Off Groups and Division finalists are determined as follows:
- Most points (regular win = 3pts; tiebreaker win = 2pts; tiebreaker loss = 1pt; regular loss = 0pt)
- Most wins
- Plus / minus on legs won
- Head-to-head results between all tied teams
- Most Legs won
- A forfeit will result in a score of 10-0 being recorded
(NB: The standings shown on this web-site and Facebook may need to be corrected to reflect Head-to-Head results before determining Play-Off Groups and Division finalists).

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Start times

The draw for the games should be made at 7.45pm to ensure a 8pm start time
If less than 8 players are present at 8pm, the draw should be made using dummy rules.
If a team has less than 6 players present after a 15 minute grace period the opposing Captain may claim a forfeit win.
  Captains should ensure that all players are ready to start immediately their game comes up. Every effort should be made to ensure that matches are completed by a reasonable hour.
  A player who leaves without agreement by both Captain's shall forfeit their game if they do not return prior to their scheduled match. Players are encouraged to order drinks, take smoke breaks, etc, before their scheduled match so as not to cause unnecessary delays.

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Games played

  Random draw of all players indicated by Captain as playing (min 8, max 12) shall be used to determine match-ups. A Captain may not chose who shall play/miss singles games, etc.
(NB) All players should play at least two games (Doubles701+Doubles501, Doubles701+Singles, or Doubles501+Singles) and therefore cannot play singles only.
In exceptional circumstances, if a player has to leave early, then the games may be played out of sequence by mutual consent of BOTH Captains. However the match-ups should not be changed.
  A total of 16 games are played plus a tie-breaker if required.
- 4 Doubles (2 a-side), Single leg 701, straight in double out.
- 4 Doubles (2 a-side), Best 2 of 3, 501 straight in, double out.
- 8 Singles, 501 straight in, double out, best 2 of 3
The two sets of doubles are drawn seperately (the same as we used to do with Quads and Doubles - the same pairs ARE NOT used for both sets of doubles, unless drawn completely at random (very unlikely)



 
In singles games, if both players get down to Double 1, then each player shall be allowed 10 visits to the board. If neither player has hit the X1, then the winner of the leg shall be decided by the nearest to the bull (one dart only, even if outside triple ring - bounce outs may be thrown again).
If both Captain's agree, this rule may be extended to doubles games (only the first player for each team to shoot for the bull)
- Tie-breaker Quad (if required), 701 straight in double out, captains choice of players.
- Teams with less than 8 players are subject to dummy rules.
- Order of play to be determined my shooting for bull. Only one dart to be used for "diddling" irrespective of whether it lies within or outside of treble ring. Bounce-out may be retaken.
The Captain (or representative) of each team shall sign off on the final score at the end of each match

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Dummy Rules

General rules:
5 or less players Opposing Captain may claim win by default (score = 10-0)
8 players or more No dummies are required. The random draw is made with all players present to determine match-ups
Dummy scores A dummy shall score 25 points if the score is 100 or more. Once the score is 99 or less the remaining player or players shall shoot in turn, without a missing a turn.
Late player If short-handed, a dummy can be placed at the end of the first 701 Doubles draw to allow for a late player. Dummies in Doubles and Singles must be drawn at random. If a player fails to arrive before their second round Doubles game is due to start then that player cannot play singles and is replaced by a player drawn at random by opposing team
Even strength teams:
7 vs 7 players. Doubles - Add the dummies into the draw and play all four one-leg 701 matches. Even if both dummies get drawn in the same match then the two players will play one-on-one but with dummy score (25) included.
Doubles - Add the dummies into the draw and play all four three-leg 501 matches as above.
Singles - play 7 singles - the last game is not played.
Total games played = 15. A tie-breaker is not possible.
6 vs. 6 players No dummies are required. The random draw is made with all players present to determine match-ups
Doubles - play 3 regular doubles matches
Singles - play 6 regular singles matches
Total games played = 12. A tie-breaker is played if required.
Uneven strength teams:
8 vs. 7 players Doubles - Add the dummy into the draw and play all four one-leg 701 matches and all four three-leg 501 matches
The team with 8 players shall ensure that no player is drawn into more than one game that has a dummy.
Singles - The opposing Captain will choose one player at random from the 7 players present to play the 8th single match - this ensure all 8 players drawn to play singles do get a game to play.
  Total games played = 16. A tie-breaker is played if required.
7 vs. 6 players Doubles - Add the dummies into the draw and play all four matches (both formats). The team with 6 players will have 2 pairs and 2 players playing with a dummy. The team with 7 player will have 3 pairs and 1 player playing with a dummy. Even if dummies get drawn in the same match then the two players will play one-on-one but with dummy score (25) included.
The team with 7 players shall ensure that no player is drawn into more than one game that has a dummy (with or against a dummy)
Singles - The opposing Captain will choose one player at random from the 6 players present to play the 7th single match - this ensure all 7 players drawn to play singles do get a game to play. The 8th singles match is not played.
  Total games played = 15. A tie-breaker is not possible.
8 vs. 6 players Doubles - play 2 doubles and 2 dummy-doubles match. Play all four matches (both formats)
The team with 8 players shall ensure that no player is drawn into more than one game that has a dummy.
Singles - The opposing Captain will choose two different players at random from the 6 players present to play the 7th and 8th single matches - this ensure all 8 players drawn to play singles do get a game to play.
Total games played = 16. A tie-breaker is played if required.

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Tie-breakers

  If after the 16 matches the score is tied at 8-8 a tie-breaker shall be played.
The team Captains may chose any 4 players.
The tie-breaker shall be one leg 701, straight in , double out, nearest the bull to start.

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Reporting scores

  Who - The winning team is responsible for reporting the match scores.
Email is preferred - pmartin@sentex.net
The Captain must report the score or ensure that he/she has appointed a team-mate to do so on their behalf.
When - On Monday, immediately on completion of game
What - The name of the winning team
The name of the losing team
(note most bars have more than 1 team).
The final score e.g. 12 - 4 or 9 - 8 in a tie-breaker
The name of players scoring 180's or with high finishes (100+)
NB: Individual players will not get credit unless their full names with correct spellings are given.
How - By e-mail - pmartin@sentex.net
on Facebook page

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Contacts

If there are any questions about the League rules, etc., the team Captains may contact the following people -
Pat Martin 226-343-0943 (no phone/text access from Oct 3rd-Nov 15th)
pmartin@sentex.net

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Board Set-up

5ft 8ins The distance from the centre of the bull to the floor.
7ft 9žin The distance from the line to the front of the board.
9ft 7in The diagonal distance from the bull to the line.
Rotate board frequently to prevent wear

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Food and Chalkers Pints

It is the home team's captain's responsibility to discuss with the host pub the following:
Food: It is customary that the home bar provide finger food for both teams. This is at the discretion of the home bar, but typically could include wings, nachos, or pizza, etc.
Chalkers pints: These are often provided by the home bar to encourage scorekeepers and are provided when the scores are both the same and over 100. Again the home bar may limit or restrict the choice of drinks available at their discretion.

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Play-Offs

In order to be eligible for the Playoffs a player must be listed on their team's roster (which must be subitted by Dec 1st)
Play-off format shall be determined based on number of teams registered. With 12 teams. Play-offs will be as follows:
After completion of the regular season, teams are split into 2 Groups for Play-Offs.
- the top 6 teams will compete in Group 1 and will play each other twice; home and away
- the bottom 6 teams will compete in Group 2 and will play each other twice; home and away
  The top two teams in each group will compete for Playoff Group Champions
Playoff Final for will be played at a venue chosen by the team with the best playoff record (subject to availability - higher placed team has priority).
 
Each game is played the same as during the regular season.

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